Ys I & Ii Chronicles Views
Ys I & II (イースI・II, Īsu Wan Tsū?) is a Japanese computer role-playing game compilation consisting of enhanced remakes of the first two Ys games, released for the PC Engine CD-ROM by Nihon Falcom and Hudson Soft in 1989. It was released as Ys Book I & II for the TurboGrafx-CD in North America in 1990, and was a pack-in title for the TurboDuo in 1992.
Ys I & II Chronicles was released on PSP on July 16, 2009.[9] It is also based on Ys I & II Complete.[10] XSEED Games localized and published the game in North America, where it was released on February 22, 2011.[11] When starting a new game, the player can choose between two different game modes, which will display character portraits from the 2001 Windows release, or entirely new portraits created for this release. The soundtrack can be changed at any time during the game, between that of the PC88 release, the 2001 Windows release, or an entirely re-orchestrated soundtrack created for the PSP edition.
I fell in love with this series HARD last year, thanks to hearing about Ys Seven on Active Time Babble. I immediately downloaded Ys I & II on the Virtual Console to try it out. Loved it. Picked up Ys Seven: Limited Edition. CRAZY about it. Picked up Ys: The Oath in Felghana Limited Edition next. MY FAVORITE YET. I am officially crazy for this series now, and it's all thanks to ATB and XSEED. I'm there on launch day for this remake. I just wish I could get my grubby little paws on an English version of Ys Origins.
While Ys I & II Chronicles is an action RPG that can still be grouped with its series brethren, some players might be disappointed that sword swings are done automatically. Indeed, these first Ys titles strive more for approach rather than methodical combat; the PSP remake maintains this classic gameplay. When Adol, the protagonist, gets close enough to an enemy, heo’ll swing his sword and thate’s that. He may or may not be hit with a counter in the process, largely depending on the player being able to get an advantageous angle. The combat system works fine for the game, but in the early going when there are no other skills, meaning the only way to defeat a monster is to run into it for that auto-swing. Most players might be turned off by this unusual style of play, and may find the gameplay too disintegrated, while older fans of the series who played this game in other forms might find nostalgic charm.