Revenant Game Views
The main character of the story is Locke D'Averam, a revenant named after the house of Averam, which raised him from the dead. His real name is never revealed in the game. Immediately after being brought back from Anserak (Hell), Locke is sent on a quest by his new master, Sardok, who is the advisor to Lord Tendrick, ruler of the island. The quest is to locate and rescue the Tendrick's long-missing daughter, Andria, who was kidnapped by a mysterious cult calling themselves The Children of the Change. The entire game takes place on the island of Ahkuilon, which is home to the town of Misthaven, where Tendrick rules.
The main aspect of Revenant was its unique combat system that came in two flavours. Locke could be controlled by the mouse, performing standard attacks. However, the player could control Locke with the keyboard, performing different attacks and even attack combos, some of which resulted in special death animations (fatalities). These specialized kill moves appeared to be enemy-specific, and ranged from a crushing stomp to beheading. A gamepad or joystick could also be used in a similar way to the keyboard method, with nearly every move or command able to be mapped to buttons or button combinations. Locke gained extra fighting abilities after a level cap had been reached (every 3 levels, seemingly up to 24), thus providing the drive to go through the level grind. It was also possible to combine certain movements to a fluid cycle of kicks and thrusts. A trainer in town provided Locke with the necessary instructions whenever he leveled up.
Revenant is an action-intensive role-playing game that involves a lot of combat and not much else. It isn't a blatant Diablo rip-off like Darkstone, but its isometric perspective and its emphasis on character interaction of the violent variety mean that Revenant ought to appeal to the same crowd that enjoyed Blizzard's hit. However, although Revenant is also a great-looking game that's fun to play, it constantly threatens to break apart at the seams. Its hero, a bitter and menacing Ken Wahl-lookalike named Locke, is brought back from the dead to serve his masters - but it's the game rather than its protagonist that most closely resembles Frankenstein's monster. Just as Revenant is an impressive accomplishment in many ways, so too is it a disjointed collection of features that are at least as repellent as they are cohesive.
In addition, Revenant's magic system, which involves combining particular runes in sequence, feels completely unnecessary since you'll find scrolls that tell you exactly what combinations you need. It's a needlessly complicated interpretation of Diablo's point-and-click spellcasting, just as Revenant's interface is a convoluted nuisance hanging over what should have been a clean and intuitive game. You'd expect to be able to easily navigate inventory and statistics screens, but you'll be fumbling with Revenant's overlapping, unlabeled menus throughout the game. Revenant also includes a complicated map editor and a multiplayer deathmatch mode, both of which probably looked good on paper, but neither of which will help make the game any more enjoyable for the average player.